Sandbox Mode is a gameplay mode in Crossroads Inn. The player is free to build their own tavern and create their own narrative, at their own pace and at their desired difficulty level.
Sandbox Mode[]
Sandbox mode offers "real-time" tavern management in the rich and lively world of Delcrys, complete with a range of difficulty options to suit different game styles.
In sandbox mode, gameplay is less driven or limited by tasks or objectives for the player to complete. Whilst there are no story-based tasks, the objectives found in the game's journal entries are still available for completion, often providing small bonuses for completion (e.g. guldens or fame).
Sandbox mode still allows for progression through a range of mechanics, including technology tree (fame point upgrades), city and town upgrades, and the collection of recipes and objects from across the Delcrys realm.
Sandbox Difficulty[]
- Carefree: "Perfect for players new to the game, as well as those who just want to let their imagination run free. Players start with more gold, more objects, more everything than any other mode - and just do whatever they please."
- Forgiving ("Gracious" in digital game guide): "Rather easy and pleasant; just imagine a leisure time spent in the country, running your inn, where everything - or at least most of things - goes nice and well."
- Normal: "Basic mode of the game. Good for newcomers, good for experienced players, it's both challenging and fun. Just like running an actual inn. Probably."
- Challenging ("Demanding" in game guide): "Hard but satisfying. Here the world is not on your side and it might even at times feel unfair - but the greater the challenge, the bigger the satisfaction of facing and overcoming it.
Sandbox difficulty setting dictates the amount of starting gossip, fame, unlocked recipes and unlocked items, and the rate of gain of gossip/fame from patrons:
Difficulty | Carefree | Forgiving | Normal | Challenging |
---|---|---|---|---|
Fame | 20 | 10 | 1 | 1 |
Guldens | 999,999 | 50,000 | 35,000 | 20,000 |
Objects | All unlocked | Basic set | Basic set | Basic set |
Recipes | All unlocked | Basic set +4 | Basic set | Basic set |
Upgrades | None | Fast grow
Extra gossips |
Medium grow | Slow grow |
Challenges | None | Lower threat | Medium threat | High threat |
*Note: in the digital game guide, difficulty is only said affect the amount of gold the player receives at the start of the game.