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Act III
Act III is the third and last section of the Campaign Mode, after Act II. Act III is the last Act of the game. After the events of the previous Act, the inn is visited -
Workers
To operate the tavern in Crossroads Inn, the player has access to several different types of workers, also referred to as employees or staff. Each worker has a number of potential duties that they can -
Crossroads Inn
Crossroads Inn is a real-time management sim with role-playing elements simulating tavern management. It is set in the original fantasy world of Delcrys, developed by Kraken Unleashed, and published by Klabater. In Crossroads -
Additional Game Content
Crossroads Inn offers additional content called downloadable content ("DLC"), as well as additional add-ons. The following paid content is currently available for purchase on Steam. -
Locations
Crossroads Inn features several locations in its lore. The continent of Delcrys is made up of three independently-governed kingdoms: Yorevale, Untermarch, and Sambria. The three kingdoms are said to have a long history of -
Crossroads Inn Wiki
Crossroads Inn is a simulator game of tavern management set in the original fantasy world of Delcrys, developed and published by Klabater. Crossroads Inn was successfully funded as a Kickstarter project on the 15th March -
Red gear icon
Upon clicking on an object and choosing the magnifying glass icon the player can open the details of the given object. One of the tabs available - the one with the same red gear icon as -
Build Mode
To build a room, select its type from the Build Mode menu. Make sure the building icon below is highlighted and then build the room wherever you want on the grid on the ground. To -
Characters
There are a number of characters in Crossroads Inn, as follows. (May contain Campaign spoilers) -
Campaign Mode
Campaign Mode is a gameplay mode in Crossroads Inn. "From an Innkeeper to a King". The player is guided by the overarching story, and must make decisions and complete tasks that influence and develop the -
Quests
Quests are special missions on which you can send your Special Workers, as well as guests representing one of the five Factions. Upon finding and clicking a quest icon on the Map, a window with -
Pet
Pets were introduced in the Pets and Puppies DLC. There are two types of pets: cats and dogs. Their main function is dealing with pests. The animals may look differently within their breed, depending, for -
Livestock
There are eight types of livestock in the game, each requiring their own outside facility object to appear. Cows - they live in a cowshed, which allows for production of beef and milk; they need to -
Adventurer
Adventurers are special workers whom you can send to perform randomly generated Quests. The rewards from Quests include: money, resources, gossip, a new object, and bigger influence in nearby places. If you click on an -
Bard
Bards are special workers who perform in front of your patrons. They require a stage to do so. You can have a Bard perform, but if you don't give a Bard a Private room -
Vedeta
Vedetas are special workers trained in the art of love. The young girls - and sometimes boys - train since the young age in the Houses of the Moon, before setting out into the world. As special -
Reputation
Reputation shows how popular the inn is among different Social Groups. Every guest belongs to one of the five Social Groups. If you meet the preferences of their Group, they will leave satisfied. This in -
Liquerat
Liquerats are small rodent-like pests. They love drinking - and stealing! - alcohol, but run away from cats. They can also be caught with traps. Rodent fighting ring is one of the gambling objects; there the -
Room
The are three basic categories of rooms: Barrooms (where guests can order from the Menu) Main hall Game room Secret room, Main hall, Game room, Secret room, Lodgings (where guests can sleep and wash themselves -
Traps
Traps are objects used in the game to catch small, rodent pests, such as rats and liquerats. They can be placed either outside or in the rooms, depending on what place is more likely to -
Secret room
Secret Rooms are a special type of a Barroom type of a room. Only guests added to a list can enter Secret rooms. Click on a guest and choose action'Allow in Secret Rooms'. -
Boar
A boar is one of the pests introduced in the Pests& Puppies DLC. They attack and forage in the garden patches and destroy objects around the inn. They can be scared away by dogs. -
Gambling table
A gambling table is a gambling-related object that can be operated by a Scoundrel of any level. They can be placed in Game rooms. Gambling generates additional revenue. -
Scoundrels
Scoundrels handle gambling table, which generates revenue. They can also try to steal money from the guests. Scoundrel's development are: Tinhorn, Crook, and Swindler. -
Drugs
Drugs are generally created the same way as other products - they require a particular object (for example - an alchemist table) and resources, and can be then added to the menu. Some of the ingredients, such
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The Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.