Crossroads Inn Wiki
Tag: Visual edit
m (laborers to labourers)
Tag: Visual edit
Line 8: Line 8:
 
==== Standard Class Workers ====
 
==== Standard Class Workers ====
 
* Innkeeper*:
 
* Innkeeper*:
* Laborers: Carry and deliver goods, refill items (torches, candles, firewood), clean floors, clean tables, make beds, plant and harvest farms, repair damaged items, wash dishes
+
* Labourers: Carry and deliver goods, refill items (torches, candles, firewood), clean floors, clean tables, make beds, plant and harvest farms, repair damaged items, wash dishes
 
* Caretakers: Serve food and drinks, prepare (simple) food dishes, pour drinks, clear dirty dishes, clean tables, wash dishes (?), make beds, collect gossip
 
* Caretakers: Serve food and drinks, prepare (simple) food dishes, pour drinks, clear dirty dishes, clean tables, wash dishes (?), make beds, collect gossip
 
* Kitchen Staff: Prepare food dishes, pour drinks, operate artisan (food and drink production) equipment, wash dishes, collect new recipes from the map interface, collect gossip
 
* Kitchen Staff: Prepare food dishes, pour drinks, operate artisan (food and drink production) equipment, wash dishes, collect new recipes from the map interface, collect gossip

Revision as of 09:19, 15 October 2020

To operate the tavern in Crossroads Inn, the player has access to several different types of workers, also referred to as employees or staff. Each worker has a number of potential duties that they can be assigned to.

Workers are divided into two classes of workers, Standard Workers and Special Workers. Standard workers can be hired by the employee management menu. Special workers can only be hired when they are visiting the player's tavern, and the requirements to unlock them and hire them have been fulfilled.

Worker Overview

Workers perform a range of general functions in a tavern by default.

Standard Class Workers

  • Innkeeper*:
  • Labourers: Carry and deliver goods, refill items (torches, candles, firewood), clean floors, clean tables, make beds, plant and harvest farms, repair damaged items, wash dishes
  • Caretakers: Serve food and drinks, prepare (simple) food dishes, pour drinks, clear dirty dishes, clean tables, wash dishes (?), make beds, collect gossip
  • Kitchen Staff: Prepare food dishes, pour drinks, operate artisan (food and drink production) equipment, wash dishes, collect new recipes from the map interface, collect gossip
  • Scoudrels: Operate gambling tables, steal money from patrons, entertain guests (?), watch for trouble
  • Watchmen: Watch out for and reduce likelihood for trouble (e.g. fires, robberies, fights), evict troublemakers, break up fights, carry and deliver goods, collect gossip

*Note: an "innkeeper" is a non-hireable employee that is assigned to the player at the start of the game (Martyn in Campaign, random worker in Sandbox).

Special Class Workers

  • Bard:
  • Adventurer:
  • Vedeta:

Worker Duties

Standard Class Workers

  • Laborers:
    • Carrying
    • Carpentry
    • Farming
    • Cleaning
    • Kitchen work
    • Manual work
  • Caretakers:
    • Cleaning
    • Waiting tables
    • Room services
    • Gossip
    • Innkeeping
  • Kitchen Staff:
    • Cooking
    • Artisan
    • Kitchenwork
    • Innkeeping
  • Watchmen:
    • Watch
    • Patrol
    • Carrying
    • Gossip
  • Scoudrels:
    • Gambling
    • Gossip
    • Entertaining
    • Stealing
    • Watch

Special Class Workers

  • Bard:
  • Adventurer:
  • Vedeta:

Worker Levels

Worker levels (also referred to as stages of development) represent the ability

Worker Level 1 Level 2 Level 3
Labourers Drudge Workman Foreman
Caretakers Servant Maide Housekeeper
Kitchen Staff Kitchenhand Cook Chef
Scoundrels Tinfoil Crook Swindler
Watchmen Thug Bouncer Veteran

Worker Management

Worker Shifts

Staff worker shifts example-0

Worker shift example showing duties settings for one shift. NB each shift during the work day needs to be selected and set up by the player.

Employee or worker shifts can be unlocked using fame points in Tavern Upgrades in Sandbox mode.

Shifts are individually assigned to each worker by selecting the worker and viewing Details (magnifying glass icon), then selecting Duties (checklist icon), then checking the small grey Shift box. This divides the day into three shifts and resents priorities to default settings. Players must then select (✔) the preferred Duty priorities for each shift (sun up, lights on, night/lights off). This may be tailored for each shift during the work day.

Example Shift

The player may assign one shift at high Break priority to manage worker fatigue and happiness and micromanage when staff take breaks to boost staff during busy times. An example shift for a Kitchen Staff member during their allocated break is shown below.

Example Shift Settings for Staff Break
Duties Off Low Med High
Break
Cooking
Artisan
Kitchen work
Innkeeping

Shift Limitations and Bugs:

Some irregularities surrounding worker shifts are known. These include:

  • As of Patch 2.0.6, Tinfoil workers will not take breaks from the gambling table, and must be manually told to break, even when not assigned to gambling duties
  • As of Patch 2.0.8, Kitchen Staff with Artisan duties turned off will still do Artisan tasks
  • Currently there is no way to save or copy shifts
  • Shifts are also reset to default if the Shift option is de-selected, and shift settings are not remembered

Worker Traits

All workers or employees are assigned four traits, which may be hidden or revealed to the player.

Traits can be positive or negative. In general, traits can effect work speed, how often the worker goes on breaks, their salary, and their actions and attitude with respect to events and player decisions. Initially the quality of workers available (their levels and their traits) will be poorer, until the player unlocks various upgrades by reaching higher fame. This means that workers early in the game tend to have more negative traits (smoker, drunk, slow, etc.). Over time (after gaining fame and unlocking employee quality upgrades), the quality of workers with improve, although existing potential employees in the "hire" pool will not cycle immediately.

Possible worker traits
Positive Negative General effect
Speedy Slow Work speed, time taken to rest
Smoker Stops to smoke regularly
Drunk
Cheerful Gloomy Constant bonus or malus to mood
Workaholic Slacker More or less likely to take breaks
Smart Dull Faster or slower rate of experience / level gain
Persuasive Increase earnings (Guest will play longer on gambling table)
Chaotic Work quality varies
Gossiper Collects more gossip (stopping work temporarily)
Tough Sickly More or less likely to fall sick (reduces job speed and quality)
Loyal More loyalty
Brave Cowardly More or less likely to (put out fires? Break up a fight?)
Sly
Perfectionist Perfectionist Work speed lowered, work quality raised
Greedy Worker costs more money to hire (for worker level + traits)